This project is a demo of web export from Godot 4.2

It's aim is to showcase the nodes MultiplayerSpawner and MultiplayerSynchronizer available from Godot 4.x

It also uses the Hathora SDK for Godot to communicate with server hosted on Hathora system.

The project is opened source : https://gitlab.com/arkelen/demo-web-godot-hathora

Comments

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hello arkelen the game  don't make  mouse hide so maybe you todo that and what if  you make it  planing for davs   to plan and have to builed plane just like if  the make gdd or  game deighn docmunt sorry for my english 

Hello lowwalleskey, thanks for the comment.

About the mouse, for security reason in web export you're not allowed to control the mouse. So I agree the controls doesn't fit well but that's not the purpose of this demo. Not sure to understand well what you mean in the remaining part of your sentence though. The source code is opened, fell free to copy and modify it if you wish to know how to setup Hathora system in a Godot 4 project.

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Sorry for my English Games I hope you will make it a center for  Interviews. Planning for  Manufacturing games like Multiverse from Facebook, but using Godot.